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2021 |
![]() ![]() Author: Sfiligoi Andrea Publisher: MS Edizioni € 9,90
Scontato: € 9,41
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![]() ![]() Author: Sfiligoi Andrea Publisher: MS Edizioni Xichtul, il dio del caos dalle mille forme, infiltra i suoi agenti ovunque. Con le armi della mutazione e dell'anarchia, lo scopo della Divinità del Cambiamento è devastare tutto per poi regnare su un mondo distrutto. Dove non c'è ordine e speranza, il caos avrà la meglio. Per combattere gli emissari di Xicthul, servono eroi disposti ad entrare nelle loro tane. € 14,90
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![]() ![]() Author: Sfiligoi Andrea Publisher: Ms Edizioni € 19,90
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2020 |
![]() ![]() Author: Sfiligoi Andrea Publisher: Ms Edizioni € 9,90
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![]() ![]() Author: Sfiligoi Andrea Publisher: Ms Edizioni € 14,90
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![]() ![]() Author: Sfiligoi Andrea Publisher: Ms Edizioni € 14,90
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2019 |
![]() ![]() Author: Sfiligoi Andrea Publisher: MS Edizioni € 16,90
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![]() ![]() Author: Sfiligoi Andrea Publisher: MS Edizioni € 14,90
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![]() ![]() Author: Sfiligoi Andrea Publisher: MS Edizioni € 7,90
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1916 |
![]() ![]() Author: Sfiligoi Andrea, Egerkrans Johan (ILT) Publisher: Osprey Games € 17,00
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1914 |
![]() ![]() Author: Sfiligoi Andrea, Mr Fab (ILT), McGibney Jesse (ILT) Publisher: Osprey Pub Co Recreate scenes from Hong Kong action cinema like Enter the Dragon, Kill Bill, Big Trouble in Little China, Crouching Tiger - Hidden Dragon, and Hard Boiled. A Fistful of Kung Fu is set in a modern world walking a precarious line between the technological advances of next-generation technology and the tradition and mysticism of ancient cultures. Kung Fu schools face off in no-holds barred martial arts tournaments. Evil corporations hire hitmen and infiltrators to steal each other's secrets. Overworked SWAT teams respond to street-level gunfights between feuding Triad and Yakuza clans. Ancient artefacts are sought by hopping vampires and cyborgs alike, each seeking to harness the power of the Four Dragon Kings and control the world. Bullets, punches, kicks and throwing stars fly in slow motion as martial arts heroes and gun-wielding cops defeat enemy after enemy in the pursuit of evil masterminds. Possible factions range from Chinese Triads and the Japanese Yakuza to Ninja clans, martial arts schools, the men and women of the Hong Kong Police Department, demons, secret societies and almost anything else you can imagine! All struggle for supremacy - destroying the city in the process. A Fistful of Kung Fu uses a colored dice system to keep track of wounds and fatigue of the main characters. Mooks and supporting cast are swatted like flies, but can still be dangerous when given the advantage of numbers or automatic weaponry. Based on the popular Ganesha Games rules system, A Fistful of Kung Fu introduces martial arts combat with manoeuvres that have different outcomes depending on the degree of success, and which allow for counter-attacks when they fail, giving a flowing, appropriate combat system. The game also includes rules for challenges and 'gun-fu' stunts. Each gang in the game comprises 1-3 principal characters and 5-15 mooks that move as small groups of up to 5 models each. € 16,40
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1913 |
![]() ![]() Author: Sfiligoi Andrea, Stacey Mark (ILT), Pena Jose Daniel Cabrera (ILT) Publisher: Osprey Pub Co Factions represented in the rulebook include: Greco-Roman, Egyptian, Japanese, Aztecs, Pre-Islamic Arabs (Arabian Nights), Norse, Celts and Chinese. For every army list, a list suitable models from various manufacturers and scales will be included. New armies may be added as free PDF add-ons, keeping the game fresh for years. Two armies clash: Thor, surrounded by crackling lighting, leads the assault of a horde of Viking berserkers. Preparing to receive this charge stands a wall of grim-faced, determined Spartan hoplites, commanded by Ares. Of Gods and Mortals is a scalable skirmish rules set where the average scenario plays in about one hour using up to 20 models per player on a 4'x4' table. Each player controls one god, 1-3 Legends (priests, demigods, heroes, monsters or other mythical creatures), and 10 to 20 men (infantry, cavalry, and the occasional artillery piece). This creates a three-tiered structure in the warband. The three troop types are interdependent in more than one way. Gods lead men by their powers, while at the same time men give power to the gods by their faith in them. A God cannot exist without its Faithful. The Faithful cannot win without the help of their God. There is no automatic winning strategy: the player must balance his limited resources and outguess his opponent. A bit of luck helps, too! Gods may seem all-powerful but they lose power as their troops are killed. At the same time, if the God is defeated, the mortals' morale is weakened. Gods do not die but they disappear if defeated. Legends are a sort of middle ground and provide special abilities to the warband. Mortals are more effective when used against other mortals - kill your opponent's mortal forces and you will deprive his god of much needed energy. The faith level of the warband is tracked with dice at the side of the table. When the faith level is at the maximum, the army is bolstered, priests may invoke miracles and curses, mortal troops activate at +1, and so on. When the faith level is severely reduced, the power level of the god is reduced too, and priests may not perform miracles or use spells. When the faith level drops to zero, the god disappears and all the troops still in play must make a rout test. Combat between gods is conducted like normal, but in certain cases (if both roll a six), an explosion of power hits all mortal models in range. Combat between gods use a colored dice mechanic so they can battle each other for an extened time. Combat between mortals and legends use normal Song mechanics - opposed die rolls plus modifiers, with different game results based on how much the contest is won by. The game also introduces a mechanic in which a hero or other personality may swear an oath or boast that he will accomplish something within a set number of turns. If he manages to fulfill his oath, his army gets a morale bonus. € 15,10
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