Jojo's Bizarre Adventure 13
Book (italiano):
Around the world, evil spirits are awakening: “Stands,” monstrous invisible creatures which give their bearers incredible powers. To save his mother's life, 17-year-old Jotaro Kujo must travel to Cairo, Egypt, where a hundred-year-old vampire waits to destroy his bloodline once and for all… R to L (Japanese Style). <b>D'arby the Player</b>Trapped within an extradimensional space, Jotaro, Joseph and Kakyoin must fight a deadly new opponent, Terrence T. D'Arby, brother of the poker player Daniel D'Arby! Though his brother was the most fearsome gambler on earth, Terence <I>never once lost a game to him</i>...for reasons which our heroes are about to discover. His Stand is deadly, his instincts are unbeatable, and his weapon of choice is <I>video games</i>. Will the clicking of the 16-bit cartridge be the last thing they hear? An epic horror-action-adventure! Once there was a mighty bloodline of heroes: the Joestars. In the 1880s, Englishman Jonathan Joestar gave his life to defeat Dio, a megalomaniacal vampire. Now, 100 years later, Dio is back, and Jonathan's descendants must travel to Egypt to destroy their ancestral enemy once and for all. On one side: Joseph Joestar and Jotaro Kujo ("JoJo" for short)...a globetrotting martial artist and his delinquent Japanese-English grandson. On the other side: a vampire and an army of murderers possessed by evil spirits, the monstrous "Stands". But Jotaro and Joseph have "Stands" too...and the stage is set for a terrifying battle as the heroes fight their way around the world! Adapted into anime, action figures and video games, <b><I>JoJo's Bizarre Adventure</i></b> is one of the weirdest, most influential Jump manga ever! (VIZ's version of <b><I>JoJo's Bizarre Adventure</i></b> starts with volume 13, the most popular part of the generational storyline, skipping most of the story of Jonathan and Joseph.)
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